Quest Fantasy RPG

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[systems] Damage in combat

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1 [systems] Damage in combat on Sat Apr 29, 2017 4:07 pm

Was really undecided whether to with a hp based system or do some sort of injury based system. Lets look at pros and cons.


hp

- theoretically simpler system
- allows for small adjustments and multipliers
- applies to all sorts of creatures easily

injury

- more realistic


I am going to go ahead with an hp system for now, would not be adverse to seeing a proposal for switching over to injury based however it would need to be extremely well thought through.

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