Quest Fantasy RPG

UNDER CONSTRUCTION


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[systems] Items, Abilities and Loadouts

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1 [systems] Items, Abilities and Loadouts on Sat Apr 29, 2017 5:08 pm

Weapons
spells equipped as weapons.
weapon speed qualitative (slow to fast) which relates loosely to a time quantity.

Code:
[b]Weapon Name:[/b]
[b]Type:[/b]
[b]Requirements:[/b]
[b]Damage:[/b]
[b]Speed:[/b]
[b]Description:[/b]


Items

Code:
[b]Item Name:[/b]
[b]Requirements:[/b]
[b]Type:[/b]
[b]Description:[/b]


Perks
passives that can be equipped

Code:
[b]Perk Name:[/b]
[b]Requirements:[/b]
[b]Description:[/b]


Powers
activatable skills
language:
- take (n) posts... : dont have to only do that action in the first post, just finish with that action. Usually easily interruptable by fast actions.
Code:
[b]Power Name:[/b]
[b]Requirements:[/b]
[b]Cost:[/b]
[b]Duration:[/b]
[b]Cooldown:[/b]
[b]Description:[/b]


Loadout
at top of first post for every char in every thread. Only name listed in the code, with link back to char sheet where the full code will be listed. Characters get 3 weapon slots to start and 2 perk and 2 power slots per rank.

Code:
[b]Character Sheet:[/b] (link)

[b]Weapons:[/b]

[b]Items:[/b]

[b]Perks:[/b]

[b]Powers:[/b]

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